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Crystalized monster

Design of one of the enemy that I did for a previous project.
For the initial search for the monster's mood and plasticity, I used generated images and MidJourney - the old version 3.0. There are rather abstract spots that I used to search for plasticity and character. Everything else - all the stages, and the heads and the storyboard of the combo for animation - I drew by hand.
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This was a very interesting task! I liked that I was given the opportunity to work comprehensively on the character from research to sculpt. I will publish the sculpt of this character a little later.

Promo presentation of the Monster

Promo presentation of the Monster

Evolution of design

Evolution of design

3D sculpt. Front

3D sculpt. Front

3D sculpt. Back

3D sculpt. Back

One more variant of enemy

One more variant of enemy

Crystal heads

Crystal heads

Developing combo

Developing combo

Idea with head like bugs have, that didn't went to production.

Idea with head like bugs have, that didn't went to production.